It wields ice and can armor itself with it. Lunagaron is a new Fanged Wyvern that resembles a wolf, inspired by a werewolf. However, "when the hunter attacks a monster in this state, they will regain health proportionate to the amount of damage dealt," according to Capcom's official website. It can inflict Bloodblight, a new status effect, which drains a hunter's health while limiting their recovery. Malzeno is a new bat-like, vampire-inspired Elder Dragon. The three we know of are known as the Three Lords, which threaten the land Sunbreak takes place in. Hope this helps.Though every monster above is new to Monster Hunter Rise, there are brand-new monsters in Monster Hunter Rise: Sunbreak. Knockdowns also allow you to buildup KO status by attacking the head with a weapon that applies it, meanwhile, if you KO something and continue to attack the head while it is KO'd, it will not count toward additional KO status damage until the monster has recovered fully from the KO, although you will still do your full weapon damage. Knockdown involves inflicting damage to a specific part to put the monster in a flinching/writhing animation which is usually the same animation as KO, just without the KO star effect around their head. The reason you think you see this constantly is because the person you are talking about is likely swapping between inflicting KO and knockdown statuses, which look similar but are entirely different. KO takes some buildup but can be more effective because of a few tricks. It is still very possible to get multiple para or sleep effects in one encounter, but will take a great deal of status application. It can be complicated to keep track of when you take it to multiplayer, after inflicting each of para and sleep once, the threshold increases greatly. I run slugger 3 + stamina thief 3 with courage hammer sometimes and there's a lot of knockdowns and stuns I think multiplayer also increases status tresholds, which is why it's even harder to proc multiple statuses online unless using ranged weapons. the first stun could be 100 stun damage, the next 130 or something, making it increasingly difficult to proc the status you're going for. Any monster has status tresholds that you can reach by proccing status with your weapon.Īll of these tresholds are increased a few times with each successful application, e.g. Originally posted by Remi:Status on melee has a 1/3 chance to proc the status value your weapon has. For example, two Hammer attacks can do different amounts of stun and exhaust damage, so using the attack with more stun damage is going to meet the monster's stun treshold faster.Īll of these tresholds are increased a few times with each successful application, e.g. Stun and exhaust are on blunt attacks or impact phials/exhaust phials and some other speical attacks. If you proc poison twice on your melee hits, the treshold is met and the monster is afflicted with the status, although status applied to monsters decays over time. Say a fictional poison treshold is 100, and your weapon has 50 status. Any monster has status tresholds that you can reach by proccing status with your weapon. Status on melee has a 1/3 chance to proc the status value your weapon has.
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