![]() ![]() While on the Resolute, you can move about and chat with the different members of the crew. Resolute, you'll be able to free talk with characters and interact with the different panels to learn more about the current situation. Depending on your choices during talks or in the game's moments of action, you'll change your relationship with some characters, affecting how the plot will move forward. During several interactions, you can choose to give a variety of responses, which will result in branches in the conversation. Just like Telltale's previous works, or even classic adventure games like Grim Fandango or The Secret of Monkey Island, Star Trek: Resurgence is a narrative-driven game that lets you explore its world and interact with a host of characters, both original and familiar. We wanted to make it feel like you're living in one of the movies or in the TV show." "It's not strictly a shooter or a strategy game, but rather we're telling a story that has you play through what a lot of Star Trek is - which is an experience about building relationships and making decisions, as well as elements of shooting a phaser, flying a shuttlecraft, and investigating things with your tricorder. There are technical issues, but this is a really positive example of what can be achieved with a little belief for and respect towards this series."What we wanted to do was to deliver on a broad Star Trek experience, which means doing a lot of different types of gameplay," said lead writer Dan Martin. Here, instead, the focus is on an interactive communal adventure in the final frontier, and they manage to deliver that with merit from a narrative based perspective. There were a glut of Star Trek games released that focused entirely on blowing things up and they didn’t really do particularly well. ![]() A crew sometimes at odds with each other but coming together and focusing on exploration and discovery over combat and warfare. But delivers this in a way that feels authentic to the spirit of the series. It leaves you to speculate on what could have been, the road less travelled. It perhaps restricts the option for additional stories with this particular crew but that does leave you with a slightly bittersweet feeling, it was such a great cast and performance you do want to step back into this setting with these people. Here, it was fascinating to see certain choices were common, others less popular. This allows you to reflect upon your decisions in contrast to other players. It makes outcomes feel more weighted and personalised, and in turn increases the immersion in the experience. Games Inbox: How much more powerful will the PS5 Pro be?Īlthough there are a finite number of decisions and paths that can be followed the story does feel more personalised because of that freedom to make decisions and live with the consequences. And that is in keeping with what makes Star Trek so memorable. There are no paragon or renegade hints or tips to suggest a course of action, it comes down to a gut instinct and what you feel to be right in the moment or in the bigger picture. The broad beats will always be the same but how and why certain characters arrive at their final destinations do feel remarkably like they are a consequence of your actions and choices throughout the game. You do feel your choices matter or, to be precise, the outcome is forged and shaped by the decisions you make. What makes Star Trek an enduring success after 60 years is the human condition and how these disparate individuals come together in duress, to save the galaxy against an overwhelming threat. You come away feeling you’ve only just begun to scratch beneath the surface of these characters, a sign of a creative team that understand how to craft memorable and authentic characters to interact with. ![]() Star Trek: Resurgence – there is a bit of action (pic: Bruner House)
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